ObjectiveC.jl is an Objective-C bridge for Julia. The library allows you to call Objective-C methods using native syntax:
using ObjectiveC @objc [NSString new]
This makes it easy to wrap Objective-C APIs from Julia.
using ObjectiveC @classes NSSound function play(name::String) @objc begin sound = [NSSound soundNamed:name] if [sound isPlaying] |> bool [sound stop] end [sound play] end end play("Purr")
ObjectiveC.jl also supports defining classes, using a variant of Objective-C syntax (which eschews the interface/implementation distinction):
@class type Foo @- (Cdouble) multiply:(Cdouble)x by:(Cdouble)y begin x*y # Note that this is Julia code end end @objc [[Foo new] multiply:5 by:3] #> 15
You can leave out the type to default to
Object. So long as you don't change
the type of the method, you're able to redefine it on the fly – even if you've
already created instances of the class and used them as delegates.
The library provides some basic wrappers for the Cocoa framework for creating GUIs. Despite having generally nice APIs Objective-C is ridiculously verbose, so it's handy to have Julia wrappers for most functionality.
using ObjectiveC, Cocoa Cocoa.init() win = window()
This will pop up a window with the title "Julia". Now let's try something more interesting:
for α = linspace(0,π,50) @objc [win setAlphaValue:cos(α)^2] sleep(1/100) end
You should see the window fade in and out again.
If you're using Juno, I encourage you to try uncommenting
C-Enter to evaluate the class definition (after opening a window
as above). You'll notice that the class is actually redefined on-the-fly, and
you'll hear a popping sound as the
tick method is called (and you can do the
reverse to stop the sound, of course).
about 1 month ago